Agile

Building the Right Product: Why, What, and How

Building the Right Product: Why, What, and How

Reminder: don’t trust fancy methodology names I tend to repeat myself over all of the articles I’m publishing here, yet let me do it one more time for this particular topic: I don’t believe in dogmas.

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Product Design, Roadmap, and Estimations

Product Design, Roadmap, and Estimations

I’ve written about this topic already, a long time ago. Yet, it was with other words, with less experience. And I’m doing it again, as throughout the teams I met and worked with, it still seems like a key pushback, while it really is in the best interest of everyone, engineers, PMs, and anyone else alike.

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Methods: Adapt It, Don’t Adopt It

It’s been about 12 years that I’ve been working in “agile” environments. I’m getting the chance of discussing with multiple teams from multiple companies, and to try and understand how they work, and where they struggle. One thing especially seems to worry people, funnily enough: words.

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Responding to Change

Responding to Change

This article is the fifth part of a series on: The end of the agile world hasn’t come. Read part 4 here.

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Customer Collaboration

Customer Collaboration

This article is the fourth part of a series on: The end of the agile world hasn’t come. Read part 3 here.

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Working Software

Working Software

This article is the third part of a series on: The end of the agile world hasn’t come. Read part 2 here.

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Individuals and Interactions

Individuals and Interactions

This article is the second part of a series on: The end of the agile world hasn’t come.

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The End of the Agile World Hasn’t Come

The End of the Agile World Hasn’t Come

It’s amazing the amount of articles I’ve been reading lately, or the amount of people I’ve heard discussing the same thing: the end of Agile.

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Complexity to Assess Feasibility

Complexity to Assess Feasibility

I’ve quickly mentioned this concept in earlier posts, but I’d like to spend more time on it, as it is one of the crucial parts of Scrum, and one of the hardest to understand, for developers and for managers.

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Empty Your Backlog, Delete Issues

Empty Your Backlog, Delete Issues

I’ve discussed a lot about how to fill-up a backlog.

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A Top-Down Approach to Product Design in Agile Environments

A Top-Down Approach to Product Design in Agile Environments

Product Design is an engineering process. It is not just about drawing a beautiful user interface, it is about building a solution to a user’s problem.

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Product Manager or Product Owner?

Product Manager or Product Owner?

I’ve been attending a few meet-ups/conferences/you-name-it around product management. As I mentioned in a previous post, people in general have a rather poor understanding of the Product Manager’s job. And many of those meet-ups end-up redefining that job (sadly).

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Getting Things Done with Scrum

Getting Things Done with Scrum

This post is not about Agile. It is about getting things done.

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